Sunday 27 March 2016

Homestretch

Just a couple of days left until our final day...

Our second playtesting session didn't exactly pan out the way we hoped, and as a result, we've been working on ironing out any glitches or bugs left within the game. Adding sprites to the game (admittedly, verryy fun) that only appear when the player's insanity count reaches a certain point has also been a task carried out this week (with some finishing touches yet to be added).  I've been contributing to and editing our Post-Mortem report, and I plan on elaborating the ending scene I made last week as well.

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