Tuesday, 15 March 2016

Demo Deux

It's been a hectic week for us all but we've prepared a report and future development plan based on the reception our game received last week. We've made some changes since last week, and a newer version of our game is available at:

https://www.dropbox.com/sh/6qhkx9m1co7oh11/AACr2tYdHXPz2LUcRy9cpvWza?dl=0.

Our Playtesting Report can be viewed at:

https://drive.google.com/file/d/0ByvYNZPm9ShQZjhOaGg1NG1HYW8/view?usp=sharing.

Tuesday, 8 March 2016

Reviews were a success

Today, we had our alpha release...We had a pretty good response, we got 12 people to play our game and most of them gave positive feedback. The only thing that seemed to be a complaint was that it was difficult to find keys in our game and instructions were not clear. But these are things we intend to work on, we do intend on giving some instruction about controls and back story when our game is complete so hopefully when we have people to play test again they wont be confused!

Sunday, 6 March 2016

KILL KILL KILL all bugs

Feeling very proud of myself this week because I fixed a bug by myself.

I was feeling very annoyed that the Dialogue package that I bought for $5.99 was giving me a strange,frustrating issue where it would get caught in an infinite loop at RANDOM TIMES. There seemed to be no pattern to this behavior. I was unsure of what to do. I wasn't going to scrap the Dialogue package since I spent my hard earned money on it, so I sent the creator of the asset an angry email instead.

Turns out the problem was my fault and I fixed it. YAY! (I also promptly emailed the asset creator back to apologize for my feistiness)

This boosted my confidence and encouraged me to develop more. I am currently working on how to kill nurses, and it's fun and exciting (and relatively easy). Hope it is done on time for the play testers!




Wowzers

What a week. I've been working on a couple more scripts for the nurse dialogue as well as being there to help Bavneet with his work if/when needed, and looking forward to being a part of the next playtesting process. Also, I have some sort of condition now which has not been diagnosed thanks to hospital wait times.. makes it hard to breathe :( but hopefully that will turn out well.

Saturday, 5 March 2016

Hellooo Playtesters!

My immediate goal for the upcoming days is having a survey ready for the Playtesting Session this Tuesday. Making some refreshments for the session is another key goal I've set for myself. :) As a slightly more long-term goal, I've also begun research on how to incorporate the different endings we originally envisioned into the game. This seems a bit daunting, at this stage.

Thursday, 3 March 2016

When horror meets friends

This week has not been has busy as other weeks, feels like the boredom never ends. I bought some cool models for our game this week. The models I purchased were torture instruments people would have used in the medieval era to torture people with. I think adding these models would enhance the creepy aspect. Also this week we worked on the video, we shot the footage and couldn't help but laugh some times even horror genre can be funny too when working with friends :)